Omega Owners Forum
Chat Area => General Discussion Area => Topic started by: Martin_1962 on 06 October 2009, 21:51:27
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You start off pleased with your self than a few years later - "what did I do that for?" and rewrite in half the code.
Anyway written a new delivery management module, putting loads of generated graphics in browser cells, lots of text, and running lots of arrayed data in a data server class.
Pretty cool :y
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The tools and techniques being developed make these improvements so much easier - in a lot of cases, point and click with just a bit of coding to tie it all together...
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You guys have got it easy now-a-days - I started off my IT career learning assembler (ICL Plan) on a 32k machine :o - same size (physically) as Keith Emerson's synths ;D
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You guys have got it easy now-a-days - I started off my IT career learning assembler (ICL Plan) on a 32k machine :o - same size (physically) as Keith Emerson's synths ;D
Yeah, I cut my teeth on the (then) powerful Z80, as many people of my generation did. Can still remember a lot of the hex - 65=LD Accumulator :-[
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The tools and techniques being developed make these improvements so much easier - in a lot of cases, point and click with just a bit of coding to tie it all together...
Only real point & click are the dialogs, still have to write all the code behind
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All double Dutch to me....... :-[ ::) ::)
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So MF, you had it easy then with PLAN, e.g. peri 157 instructions etc, I had to work in machine code where a Peri 157 was actually a 174 and much harder to code !
(also lived in a shoe box in't middle of road, worked 25 hours a day etc etc)
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I had a ZX spectrum thing that played tennis iirc..... ::)
I also remember the days, early 80' when the word was that we would all have computers, in the future, and that we could run our lives by them, including shopping etc. We never believed it, what was around was for playing games on...... :D :D :D Guess I now live in the future..... :y
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I started programming a little on Commodore 64.
Still remember those turbo 250 modules and a screwdriver you had to have every time to get a game working on it. It forced you to be a skilled programmer and a mechanic at the same time ;D
Those were the good old days
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I started programming a little on Commodore 64.
Still remember those turbo 250 modules and a screwdriver you had to have every time to get a game working on it. It forced you to be a skilled programmer and a mechanic at the same time ;D
Those were the good old days
I still remember the message "press play on tape" ;D
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You start off pleased with your self than a few years later - "what did I do that for?" and rewrite in half the code.
Anyway written a new delivery management module, putting loads of generated graphics in browser cells, lots of text, and running lots of arrayed data in a data server class.
Pretty cool :y
whatever facilities come ready with the new compilers still the data bunch we must process is same..