So, back in the room then....
It would appear to be a fact though sadly, as technology advances and more is 'done for us' with little thought required, it becomes even more challenging to design/develop as people are less aware of surroundings and actions.
Equals budget. Penny wise, pound foolish etc etc....? I like a challenge personally.

Arguably though, it seems to me? a situation that's a result of development. People always expect more. What can it do for me? Oh it does that. That's brilliant..... Can it do this....? Yes it can. Wow. Ok, what about this... No, it can't.

and disappointment follows.
Or, oh it does all these things. Good. I can go off and do something else. I can trust it, while I'm more efficient elsewhere.....oh look. I've trusted it to do all these things and poxy thing has crashed. I don't expect to sit there and hold its hand in case the developer hasn't done his job.
If the product needs it hand holding, has it failed? Or does it need further development. Or...should the designer tell the user to hold its hand?
Most of us appreciate if a car develops a fault the surrounding circumstances can help diagnose that fault. Although "I was driving to the shops" often comes up

But we here are all mechanically minded, to a point. What about those that are not mechanically minded? I bet most of us are not particularly interested in how a till system works.
....unless of course, somebody is hiding something when using the till.