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Author Topic: Development.  (Read 8258 times)

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TheBoy

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Re: Development.
« Reply #15 on: 05 April 2014, 19:54:09 »

In my naïve world:

Idea > test > improve > test > improve until as good as it can be

If its a money making scheme, keep the test/improve cycles low, and get it to market quick. To quote a senior mgr from my old company when I told him the product quality was poor now (then), the answer was "it doesn't need to be good, just good enough"

Ok, what if the idea/situation/thing already exists, absolute first step?
If it exists, they its not an idea.  Although there are still reasons why you may not wish to use the existing item/service/product/procedure, but (re)develop your own.
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chrisgixer

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Re: Development.
« Reply #16 on: 05 April 2014, 19:58:36 »

In my naïve world:

Idea > test > improve > test > improve until as good as it can be

If its a money making scheme, keep the test/improve cycles low, and get it to market quick. To quote a senior mgr from my old company when I told him the product quality was poor now (then), the answer was "it doesn't need to be good, just good enough"

Ok, what if the idea/situation/thing already exists, absolute first step?
If it exists, they its not an idea.  Although there are still reasons why you may not wish to use the existing item/service/product/procedure, but (re)develop your own.
Nobody said it must be an idea. Description needs to apply to ANYTHING. :)

Second sentence noted btw.
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Stemo

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Re: Development.
« Reply #17 on: 05 April 2014, 20:05:35 »

I've developed a pain in the arse reading your shite. :y
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chrisgixer

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Re: Development.
« Reply #18 on: 05 April 2014, 20:08:15 »

I've developed a pain in the arse reading your shite. :y

Well F off elsewhere then
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05omegav6

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Re: Development.
« Reply #19 on: 05 April 2014, 20:09:41 »

Ok so start with the desired goal.

Once that's established, look at where you are and the development required is the processes involved to get from where you're at through to the desired goal.

Other considerations will eventually lead to compromise but the effects of any compromise need to be considered or the target result adapted to compensate.

Using vertical wishbone bushes as an example...

Target result: better life expectancy coupled with better/ more consistent wishbone control.

Considerations in order of importance: compliant enough to not stress components
                                                                      Firm enough to not deform under shock load
                                                                      Suitable dimensions to enable ease of fitting
                                                                      Durability of material
                                                                      Cost

So the development process starts by identifying a suitable size alternative. This then focuses the other considerations starting with the cheapest product that meets the required dimensions. This is then trailed for compliance/support to determine the suitabilty of the material. Different compounds are trialled until an acceptable performance level is reached. This process resulted in the final form as fitted to my car with the caveat that the welds on the wishbone are at least 50% of the bush circumference. This caveat coming as a direct result of failure of a component using a totally different bush design.

Hopefully this example makes sense, as like you I sometimes struggle with explaining concepts :-\
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chrisgixer

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Re: Development.
« Reply #20 on: 05 April 2014, 20:13:02 »

Ok so, absolute basic step no 1 is?


I would add this flies completely in the face of apparent fashions of current management thinking. It seems to me.
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plym ian

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Re: Development.
« Reply #21 on: 05 April 2014, 20:14:38 »

In my naïve world:

Idea > test > improve > test > improve until as good as it can be

If its a money making scheme, keep the test/improve cycles low, and get it to market quick. To quote a senior mgr from my old company when I told him the product quality was poor now (then), the answer was "it doesn't need to be good, just good enough"
Ok, what if the idea/situation/thing already exists, absolute first step?
Put the kettle on that's first :)
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05omegav6

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Re: Development.
« Reply #22 on: 05 April 2014, 20:16:52 »

I can be propper retarded sometimes...

Step one. Identify the problem. ::)
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chrisgixer

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Re: Development.
« Reply #23 on: 05 April 2014, 20:17:38 »

;D ok that's stage 1 of step 1 ;D

Stage 2 of step 1. Sit round a table with said cuppa and discuss .... What exactly?
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Kevin Wood

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Re: Development.
« Reply #24 on: 05 April 2014, 20:19:05 »

1st question: is it marketable? No point taking it any further if not. There may be patents on similar ideas that make that impossible. It may be because there's only one person in the world who wants one. It may be because everyone wants one, and everyone makes one, and you can't develop something different enough to make it stand out. Or that the price has been forced down to where there's no margin except for the multinational who's making them in China for pennies..

That's the first step. Develop your idea with a view to selling it, because, in its' initial form, it is not likely to be something you can sell.
Next you want to turn it into something you can make, and figure out how much you can make it for, research your market and see if it'll stand the price you have to pay. Repeat until something promising drops out (or doesn't).

Next you need to refine the design into something more detailed. Draw up a requirement spec. What is it, what features will it have, what are its' important features and selling points?

Now break it down into the tasks you need to carry out to make it. Specify each so that you can give a bit of paper to someone and tell them to make it. Figure out how long each of these steps is going to take, what it'll cost, what the major challenges are going to be. Do a project plan so you know what the critical path through the project is, and refine this so you can get it to market in a timescale and cost that will work. By this point, you will have had to go back to the beginning a few times and refine it, take it back to the market research stage and see if it'll still work as a product, and so on.

You might want to build a prototype and perhaps use that to test the design, and test the market. You're into the phase that TheBoy described now - except that it doesn't need to be as good as it can be, just good enough.

Not the end of the story yet, but my dinner's ready :P
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chrisgixer

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Re: Development.
« Reply #25 on: 05 April 2014, 20:20:21 »

I can be propper retarded sometimes...

Step one. Identify the problem. ::)

Yes! I was going to say fault find. But yes yes yes oh yes. IMO anyway


Everyone like to find faults. Everyone, well almost. Why? Well IMO it's the first step of development. This makes everyone a positive person because they found the faults they want to change/fix/improve on.


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05omegav6

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Re: Development.
« Reply #26 on: 05 April 2014, 20:21:42 »

;D ok that's stage 1 of step 1 ;D

Stage 2 of step 1. Sit round a table with said cuppa and discuss .... What exactly?
The implications of said problem, possibly involving an acknowledgment that it is an actual problem...
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chrisgixer

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Re: Development.
« Reply #27 on: 05 April 2014, 20:23:19 »

I would add, IMO, we see this process numerous times a day in here.

Most members do it naturally. Without realising probably. (Again, IMO. Not saying I'm right)
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chrisgixer

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Re: Development.
« Reply #28 on: 05 April 2014, 20:24:05 »

;D ok that's stage 1 of step 1 ;D

Stage 2 of step 1. Sit round a table with said cuppa and discuss .... What exactly?
The implications of said problem, possibly involving an acknowledgment that it is an actual problem...

Yes, is it a misunderstanding. Is training needed. (Hate the term but...)
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05omegav6

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Re: Development.
« Reply #29 on: 05 April 2014, 20:25:31 »

Sort the symptoms from the cause of the problem...
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